Most dance music sits between 120 and 130 BPM, and the styles outside that band (amapiano below it, trance, hard dance and drum and bass above it) get much of their character from tempo alone. Below: the typical range of all 20 styles on Digger Digger, each linked to its crate, the half-time trap in your DJ app, and how far a pitch fader can stretch a track.

What BPM is, and how your app finds it

BPM means beats per minute. At 128 BPM a kick lands every 0.47 seconds, the four-to-the-floor pulse of most house and techno. Your DJ app finds those pulses, measures the gap, prints one number and lays a beatgrid (the lines on the waveform that sync and quantize follow) over the track.

The detector has one blind spot: it cannot know whether the pulse is the kick or the hi-hat between the kicks, so some styles come out at half or double their real tempo. Dubstep is written at 140 BPM, but the kick and snare move at a half-time 70, so an app may print 70. Drum and bass at 174 often reads as 87. Neither is wrong, but a library split between 87 and 174 sorts badly and makes sync jump.

The fix is to tell the app what to expect before you analyze, then correct single tracks:

  • rekordbox: Preferences, Analysis, Track Analysis. Normal mode has a BPM Range; narrow it to the style you are importing, then right-click the tracks and choose Analyze Track. The GRID panel on a deck has buttons to double or halve the BPM.
  • Serato DJ Pro: the BPM Range option in the analysis settings of the Offline Player (Serato with no hardware connected) sets the limits of the analysis. Serato's example: tracks that read 140 but should read 70 get the 68-135 range. For one track, double-click the BPM field and press Alt with the up arrow to double it or the down arrow to halve it.
  • Traktor Pro: Preferences, Analyze Options, BPM Range. The Beatgrid panel under a deck has /2 and x2 buttons.
  • Engine DJ: the BPM Range preference offers 58-115, 68-135, 78-155, 88-175 and 98-195; the grid editor has /2 and X2 buttons.
  • djay Pro and VirtualDJ: /2 and x2 buttons in the beatgrid or BPM editor.

Analyze one style at a time with the range set for it, then lock the track so a later analysis cannot undo your work.

The BPM of every style

Typical ranges from DJ press and music references, not rules; every crate holds tracks outside them.

StyleTypical BPMFeel in five words
Afro House118 to 125Rolling percussion, warm, patient groove
Amapiano110 to 118Log drum bounce, slow, spacious
Bass House & Future House124 to 130Growling bass, bright, big drops
Big Room & Mainstage126 to 132Huge leads, hands-up festival drops
Dance Pop & Festival Hits118 to 128Songs everyone knows, singalong, bright
Drum & Bass170 to 180Fast breaks, heavy sub, relentless
Dubstep & Bass138 to 145, felt at 70Half-time kicks, wobbling bass, drops
Hard Techno145 to 160Pounding kicks, acid, raw rave
Hardstyle & Hard Dance150 to 160Distorted kicks, euphoric, very hard
House & Disco115 to 128Groove, soul, loops, classic swing
Latin & Reggaeton88 to 100, dembow 115 to 130Dembow riddim, perreo, hips, singalongs
Melodic House & Techno120 to 128Long melodies, deep, emotional build
Minimal / Deep Tech122 to 130Stripped back, hypnotic, dark groove
Open Format70 to 130, song by songSongs everyone knows, any tempo
Organic / Downtempo90 to 122Slow, acoustic textures, sunset, dreamy
Progressive House120 to 126Long builds, deep, hypnotic, emotional
Tech House122 to 130Tight groove, bouncy bass, fun
Techno125 to 140Driving kick, hypnotic, industrial, relentless
Trance & Psytrance132 to 148Euphoric builds, rolling bass, uplifting
UK Garage128 to 138Shuffled 2-step, chopped vocals, swing

Checked against at least two references per style in October 2026. The edges are soft.

The exceptions worth knowing

  • Hard techno runs at 150 and above. Techno proper sits around 125 to 140; the hard end has pushed to 150 to 160 since the early 2020s.
  • Amapiano sits around 112 to 115. Slower than almost everything else on a club night, which is why it feels so spacious.
  • Psytrance sits around 140 to 145. Trance in general spans 132 to 142; full-on psytrance runs 140 to 148, and dark psytrance starts around 150.
  • Dubstep is 140, counted at 70; drum and bass is 174, often read as 87. Pick one count per style for your library and stick to it.
  • Disco starts around 110. Classic disco and nu-disco run 110 to 125, so a disco opener climbs naturally into house.

How far the pitch fader can stretch a track

The pitch fader (the tempo slider) speeds a track up or slows it down by a percentage. The CDJ players in most booths offer plus or minus 6, 10 and 16 percent and WIDE; a Technics SL-1200 turntable gives plus or minus 8 or 16. At 128 BPM, 6 percent each way covers 120 to 136, which is why most DJs live inside plus or minus 6 to 8 percent and set the narrowest range they can. A common rule of thumb is to beatmix tracks within about 4 percent of each other.

Past a few percent, the key moves: about 6 percent equals one semitone, so a track pushed 6 percent is in a different key whether your app says so or not. Key lock (master tempo on club players) holds the key, but it stretches the audio, and the further you push the duller or grainier it sounds. For what a key change does to a blend, read harmonic mixing explained.

Moving between styles in one set

Styles that share a tempo mix into each other on the fader alone:

  • House to tech house to techno. 124 to 128 is shared ground for house and tech house; tech house hands over to techno around 128 to 130.
  • House to UK garage. Both sit around 128 to 130; garage adds the shuffle, so the energy rises without the tempo moving.
  • Amapiano to afro house to house. 112 to 118, then 118 to 125: the natural opening arc of a night.
  • Trance to psytrance. Climb from 138 to 142, then let the psytrance crate carry you to 145.
  • Dubstep to drum and bass. Both feel half-time (70 and 87 on the floor), but 140 and 174 are 24 percent apart, far beyond a comfortable pitch range: cut the drum and bass in at a break, or climb through 150 to 160 tracks first.

Anything further apart than about 6 percent is a cut, a break or a half-time drop, not a blend. Digital DJ Tips suggests one or two of those dramatic changes per set.

Planning a tempo arc for a night

Think of the night as one slow climb with a short descent. Open with the slowest crate the room can take: organic or downtempo for a bar, disco, amapiano or afro house for a club. Raise the tempo a BPM or two at a time, and not at every transition. Ten small steps take a 116 opener to a 134 peak with no jump anyone notices. Hold the peak, then drop a few BPM for the last half hour. A three-hour example: 116 to 122 in the first hour (disco, afro house), 122 to 128 in the second (house, tech house), 128 to 134 in the third (techno or UK garage), then back to 128 to close. A drum and bass night climbs from 170 to 176 the same way.

How Digger Digger can help

Every style page lists the tracks found in recorded DJ sets, each with a 30-second official preview, so you hear the tempo before you buy or stream. Each track shows how many recorded sets it was found in ("88 sets" means 88 different sets). Press the crate button to save a track to your crate, then use Send to my DJ app to export the list: choose your app, download your list and bring it in with TuneMyMusic. Build one crate per style and analyze each with its BPM range set, and the half-time trap stops showing up. It is free, and no music is hosted.

All 16 crates are on the styles page. Pick the one you open with, preview the first ten tracks, and you have the start of your arc.